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Hello and welcome to the Designing with Love podcast.
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I am your host, jackie Pellegrin, where my goal is to bring you information, tips and tricks as an instructional designer.
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Hello, gcu students, alumni and fellow educators, welcome to episode 55 of the Designing with Love podcast.
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Today we're diving into a foundational instructional design model that's stood the test of time the Dick and Carrie Systems Approach Model.
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If you're a new instructional designer or just starting to explore the field, this episode is especially for you.
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We're going to unpack what the Dick and Carrie model is, why it matters and how you can begin to apply it in your own projects.
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First things first.
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What is the Dick and Carey model?
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Developed in 1978 by Walter Dick and Lou Carey, this model views instructional design as a system of interrelated components rather than a linear process.
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Think of it like a recipe components rather than a linear process.
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Think of it like a recipe Every ingredient impacts the final dish and adjusting one part affects the rest.
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Unlike other models that may focus solely on instructional delivery, dick and Kerry emphasize the importance of analyzing, designing, developing and evaluating instruction as a systematic, data-informed way.
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All right, so let's walk through the eight core principles of the model that you can apply to your projects.
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Principle number one systematic design.
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When you start creating engaging lessons, design is the first thing that should come to mind.
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The Dick and Kerry model urges you to think systematically at this step, which means you must ensure each element has a purpose and contributes to the overall learning experience.
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Principle number two analyze learner characteristics.
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Thoroughly research and analyze your learners' characteristics to focus every element on them.
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Some ways to do this is to consider learner profiles by conducting surveys, where you can ask learners about their preferences and current knowledge.
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Principle number three define instructional objectives.
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Effective and measurable objectives are what guide your instructional design process, showing instructors your instructional design process, showing instructors, designers and learners what they should aim to achieve.
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Principle number four organize instructional content.
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Here you need to create a seamless flow with lessons that are logically connected.
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This ensures you're not confusing your learners, but guiding them to build a strong foundation of knowledge and skills.
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Guiding them to build a strong foundation of knowledge and skills.
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Principle number five select instructional strategies.
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Choose the strategy that will help you execute your plan.
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This can take account of different factors, such as instructional theories and learning models, which will help you design and deliver the content in a way that resonates with your learners.
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Principle number six development and implementation.
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This is where you create the main learning content by taking the instructional strategy and developing the materials that will help learners achieve the performance objectives.
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Principle number seven conduct formative evaluation After creating the learning materials.
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It's important to make sure it hits the mark before implementing it.
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This is where evaluation tests come in.
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Make sure to test your instruction with a small group of learners and gather feedback to make improvements.
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And finally, principle number eight summative evaluation.
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Here you conduct post-implementation evaluation of the effectiveness of the learning experience.
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This stage is all about collecting and analyzing data to figure out how well your program works.
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It's important to note that each principle is intentional and feeds into the next, ensuring the final product is effective, learner-centered and grounded in data.
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So why should beginner instructional designers learn the Dick and Kerry model?
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Because it offers structure.
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When you're new to this field, having a clear process can be incredibly helpful.
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This model encourages thoughtful planning, continual feedback and strong alignment between goals, instruction and assessment.
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It also reflects real-world project workflows, especially in academic or corporate environments where data and outcomes matter.
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Now let's talk about how to actually use this model in practice, especially if this is your first time.
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Tip number one don't skip the front-end analysis.
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It might be tempting to jump straight into designing materials, but resist this urge.
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Spend quality time on steps number one through three.
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Understanding the learning goals, the skills involved and the learners themselves lays the groundwork for everything that follows.
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Tip number two keep your objectives specific and measurable.
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When you get to step number four writing performance objectives make sure they're clear and actionable.
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Use verbs like describe, analyze, demonstrate or apply.
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Think about what success looks like in real life.
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Tip number three align everything.
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Make sure your objectives, assessments and learning strategies all align.
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This consistently ensures that you're teaching and testing the right things.
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Tip number four start small with formative evaluation.
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When you get to step number eight formative evaluation.
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Okay, try again.
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Now let's talk about how to actually use this model in practice, especially if it is your first time.
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Tip number one don't skip the front-end analysis.
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It might be tempting to jump straight into designing materials, but resist that urge.
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Spend quality time on steps number one through three.
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Understanding the learning goals, the skills involved and the learners themselves lays the groundwork for everything that follows.
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Tip number two keep your objectives specific and measurable.
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When you get to step number four writing performance objectives make sure they're clear and actionable.
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Use verbs like describe, analyze, demonstrate or apply.
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Think about what success looks like in real life.
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Tip number three align everything.
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Make sure your objectives, assessments and learning strategies all align.
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This consistency ensures that you're teaching and testing the right things.
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Tip number four start small with formative evaluation.
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When you get to step number eight formative evaluation test your course or materials with a small group of users.
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Ask for honest feedback and be ready to make changes.
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It's much better to iterate early than to wait for a full rollout and realize something isn't working.
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Believe me, this will save you a lot of time and headaches.
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Tip number five use templates and tools.
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If you're feeling overwhelmed, use templates for objectives, assessments and strategies.
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Tools like Google Docs, miro or Trello can help you organize each stage of the model.
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Remember, you don't need fancy software to design great learning.
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Tip number six be flexible, not rigid.
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Although this is a systems model, real projects are rarely neat and tidy.
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Make sure to use Dick and Carrie as your guide, not your cage.
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You can adapt as needed based on time, resources or project constraints.
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All right, so now I will share an example in action.
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Let's say you've been asked to design a training for new customer service representatives at a tech company.
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Using Dick and Carrie, you could do the following.
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Number one start by identifying the end goal.
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Maybe it's handle customer support calls with 90% accuracy.
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Number two break down the skills, like using the CRM, responding to FAQs and de-escalating angry customers.
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Number three analyze who your learners are.
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Perhaps they are recent graduates with little tech experience.
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Number four write performance objectives like given a customer inquiry, the learner will respond using company-approved language with no more than one error.
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Number five develop assessments using a blended strategy.
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Create the materials and then test it with a pilot group before rolling it out to the whole team.
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As you can probably gather, each step is like a checkpoint that ensures your design is thoughtful and effective.
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I hope you have found this information about how to use the Dick and Kerry model in your designs helpful, especially if you're new to the field.
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As a recap, we covered what the Dick and Kerry model is, the nine components of the model, why it's great for novice instructional designers, tips for first-time users and an example in action.
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If this episode helped you to understand the Dick and Carrie model better, I would love for you to share it with a fellow designer or leave a review where you're listening.
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Oh, and don't forget to subscribe so you never miss an episode.
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I would also encourage you to check out the interactive resource that contains the key details covered in this episode by visiting the show notes.
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I have also encourage you to check out the interactive resource that contains the key details covered in this episode by visiting the show notes.
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I have also included a link to an article from the e-learning industry that provides an in-depth analysis of the model.
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As I conclude this episode, I would like to share an inspiring quote from Orison Swett Marden, an American author who wrote about topics like motivation and character.
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A good system shortens the road to the goal.
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The Dick and Carrie model helps you shorten that road, not by skipping steps, but by giving the roadmap to get there with intention and success.
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Thank you for taking some time to listen to this podcast episode today.
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Your support means the world to me.
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If you'd like to help keep the podcast going, you can share it with a friend or colleague, leave a heartfelt review or offer a monetary contribution.
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Every act of support, big or small, makes a difference and I'm truly thankful for you.